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HSR

Spread audio to new dimensions.

 With the development of new ways to listen to audio in three dimensions, also called immersive audio, on stage or at home, we needed a tool to fill the gap between traditional stereo systems and new multichannel ones.


Therefore we developed HSR (for High Space Resolution), an algorithm to upmix your original signal into 64 channels, to transform your stereo content into spatialized environments.

Why upmix ?

The case for multichannel playback


Stereo works. Two speakers, left and right, creating phantom images between them. It's been the standard for more than 60 years. So why bother with more channels?


Because modern playback systems have more speakers. 


A soundbar has 5-11 drivers. A car has 8-30. A home theater has 7, 12, or more. A live venue has dozens. These speakers exist, the question is what to feed them.



Option 1: Create native multichannel content.


This is ideal but impractical for most content. Dolby Atmos mixing requires stems, time, and expertise. Back catalogs remain stereo. Live sources arrive stereo. Streaming music is overwhelmingly stereo. The content pipeline hasn't caught up with the hardware.



Option 2: Upmix stereo to fill the system.


This is where HSR operates. Take the spatial information already encoded in stereo : panning, width, depth — and distribute it intelligently across whatever speakers exist. No content changes required. No workflow disruption. The listener's stereo library becomes immersive automatically.





Upmixing vs. native spatial audio




AspectNative Spatial (Atmos, etc.)Upmix (HSR)
Audio qualityOptimal (designed for format)Excellent (preserves original intent)
Content availabilityLimited (~10% of catalog)Universal (any stereo)
Production requiredYes (stems, mixing time)Not necessarily 
Real-time capableDepends on workflowYes (5 samples)
Use casePremium releases, new productionsEverything else



Upmixing isn't a replacement for native spatial mixing — it's a complement. Native Atmos for flagship releases; HSR for the other 90% of content that would otherwise play as stereo through two speakers of a twelve-speaker system.


You can also use Upmixing as a part of Dolby Atmos production, for your entire audio or for stems. We already provide an upmixing service doing so.






Upmixing vs. spatial audio systems



Full spatial audio systems (L-ISA, d&b Soundscape, SPAT Revolution) offer precise object positioning, room simulation, and complex routing. They're powerful tools for productions designed around them.



But they require:


  • Content designed for spatial playback — object tracks, position metadata
  • Dedicated workflow — spatial mixing sessions, soundfield design
  • Significant infrastructure — processing hardware, control software, trained operators
  • Time — spatial productions take longer than stereo

For a touring show, a broadcast facility, an installation, or a consumer product, this infrastructure often doesn't exist. The content arrives as stereo. The deadline is short. The budget doesn't include a spatial mixing session.





HSR fills this gap:



AspectFull Spatial SystemHSR Upmix
Input requirementObject tracks / metadataStereo
Setup complexityHigh (routing, calibration)Low (define pan & weights)
Operator expertiseSpatial mixing knowledgeBasic audio routing
Processing powerSignificantMinimal
LatencyVaries (often significant)5 samples
Use casePurpose-built productionsAny stereo content





A theatre can use HSR to spatialize stereo playback tracks today, then upgrade to full object-based mixing for the next production, with our upcoming 3D audio solution. A broadcast facility can upmix legacy archives while building capacity for native Atmos production. An automotive OEM can ship immersive audio now, without waiting for the music industry to deliver multichannel content.



HSR is the practical path: spatial results from stereo sources, with minimal friction.










Where traditional upmixing fails

 The audio industry has spent decades trying to convert stereo content into surround sound. The challenge seems simple: create more than two channels from a stereo input. But every traditional approach introduces compromises that make the result less than ideal.


Mid/Side decomposition — the most common technique — splits stereo into "what's common to both channels" (Mid) and "what's different" (Side). The Mid goes to center, the Side goes to surrounds. This made sense when processing power was limited and the goal was simply "put something in the rear speakers."



But M/S upmixing creates fundamental problems:


ProblemWhat happensWhy it matters
Mono centerCenter channel receives L+R sumThin, phasey center image; comb filtering when L and R aren't identical
Empty surroundsSurrounds receive only L-R differenceMostly reverb and ambience; no musical substance
Discrete zonesHard boundaries between front/rearUnnatural spatial transitions; "hole in the middle"
Phase artifactsSumming back to stereo causes cancellationContent destroyed when downmixed
Static routingSame processing regardless of contentDialogue treated same as orchestra; no adaptation



FFT-based upmixers attempt smarter separation by analyzing frequency content. They can identify "center-panned" material more accurately. But they introduce their own problems





ProblemWhat happensWhy it matters
Latencyhigh sample blocks requiredUnusable for live, broadcast, monitoring
Pre-echoTransients smear backwards in timeDrums lose punch; attacks sound soft
Musical noiseSpectral artifacts from imperfect separationWatery, artificial quality
CPU loadFFT processing is computationally expensiveDifficult on embedded platforms
ComplexityMany parameters to tuneRequires expertise to get right



Modern speaker systems deserve better. A 7.1.4 Dolby Atmos setup has 12 speakers. A custom installation might have 32 or more. Feeding these systems with primitive upmixing wastes their potential.













How HSR works

HSR takes a fundamentally different approach. Rather than decomposing the signal into arbitrary components, HSR analyzes the spatial information already encoded in the stereo field and reconstructs it across any number of output channels.


The key insight: a stereo recording contains real spatial information. When a sound is panned left, it's louder in the left channel. When it's centered, both channels are equal. When it contains reverb, the channels are partially decorrelated. This information is precise and recoverable — if you analyze it correctly.



Stage 1: Correlation Analysis


HSR continuously examines the relationship between left and right channels:





This analysis identifies:

  • Discrete sources — content with clear positioning (vocals, instruments)
  • Diffuse content — ambience, reverb, stereo effects
  • Position distribution — where energy sits across the stereo field




Stage 2: Spatial Extraction



From the correlation analysis, HSR extracts spatial components. Not just "center" and "sides," but a continuous distribution of energy across the full stereo width.










Stage 3: Output Distribution



The extracted spatial components map to your specific speaker configuration:








The distribution respects the original spatial intent:

  • A source panned 30% left stays positioned 30% left, distributed naturally across your front speakers
  • Diffuse content spreads across all speakers appropriately
  • The total acoustic energy remains constant (iso-energy processing)


Time-Domain Processing



The entire HSR algorithm operates in the time domain. No FFT, no block processing, no frequency-domain transforms.



This means:

  • 5 samples latency at any sample rate
  • Zero spectral artifacts — no pre-echo, no musical noise
  • Minimal CPU — runs on embedded platforms
  • Sample-accurate — adapts instantly to content changes


Spacelite is a standalone application built on HSR. Connect any stereo source, define your speakers, and hear spatial audio in minutes


See product





What makes HSR unique

Ultra-low latency



5 samples. That's the complete processing delay, regardless of sample rate.


Sample RateLatency (samples)Latency (time)
44.1 kHz5113 µs
48 kHz5104 µs
96 kHz552 µs
192 kHz526 µs



For comparison, FFT-based upmixers typically require 1024-4096 sample blocks — that's 21-85ms at 48kHz. HSR is 200-800x faster.

This latency is imperceptible by any human and negligible for any synchronization requirement. Live broadcast, real-time monitoring, lip-sync critical applications — HSR handles them all.




True spatial reconstruction


Unlike M/S processing that forces content into discrete buckets, HSR reconstructs the actual spatial field encoded in the recording.



Example: A singer panned 20% left of center


ApproachResult
M/S upmixMostly in center channel, some leakage to L
HSRDistributed naturally across L and C with correct ratio



Example: Orchestra with wide stereo image


ApproachResult
M/S upmixViolins (left) to L only, cellos (right) to R only, center empty
HSRFull ensemble distributed continuously across front array


Any output configuration



HSR doesn't care how many speakers you have or where they're positioned.


ConfigurationChannelsSupport
Stereo2Yes (passthrough)
LCR3Yes
Quad4Yes
5.16Yes
7.18Yes
5.1.410Yes
7.1.4 (Atmos)12Yes
9.1.616Yes
22.2 (NHK)24Yes
Custom arraysAnyYes

You define your speaker positions. HSR distributes accordingly. Asymmetric arrays, unusual layouts, dome installations — all work.



Iso-energy processing


The total acoustic energy remains constant through the upmix. Content doesn't get louder when spread across more speakers — it simply fills your array while maintaining the original loudness.

This is critical for:


  • Broadcast — loudness compliance maintained
  • Live sound — no gain surprises
  • Consumer products — consistent listening level



Per-channel control


Every output channel has adjustable parameters:


ParameterFunctionRange
WeightContribution from spatial extraction0-100%
PanPosition adjustment200% L to 200% R
Gain trimLevel adjustment-∞ to +6dB



Meta-parameters (in Spacelite)



ParameterEffect
WidthAdjusts pan offset of all outputs simultaneously — narrow (mono-ish) to wide (maximum spread)
TiltShifts weight distribution based on pan position — emphasize center vs. sides, front vs. rear



 Spacelite exposes these meta-parameters in an intuitive interface, plus a full routing matrix with per-channel control. Ideal for live sound operators who need quick access to spatial

  adjustments.


Learn more

Technical Comparison

HSR vs. FFT-based upmixers



AspectHSRFFT-based upmixers
Latency5 samples1024-4096 samples
Time~100µs @ 48kHz21-85ms @ 48kHz
Pre-echoNoneYes (inherent to FFT)
Musical noiseNonePossible
CPU loadMinimalSignificant
Embedded useYesDifficult
Live/broadcastYesLimited
Setup complexityLowHigh


HSR vs. Matrix upmixers (Dolby Surround, DTS Neo, etc.)



AspectHSRMatrix-based
AnalysisContinuous correlationFixed M/S decomposition
Spatial fieldContinuousDiscrete zones
Center channelNatural stereo contentMono sum (L+R)
Surround channelsDistributed spatial contentDifference only (L-R)
AdaptationContent-dependentStatic
Output configsUnlimitedFixed formats
Downmix compatibilityFullPhase issues possible


Specifications

ParameterValue
InputStereo (2 channels)
OutputUnlimited channels
Latency5 samples
Sample rates44.1, 48, 96, 192 kHz
Bit depth16, 24, 32-bit float
ProcessingTime-domain (no FFT)
CPU footprintMinimal — embedded-friendly


Parameters

ParameterTypeDescription
Input selectRoutingWhich stereo pair to process
Output configSetupSpeaker positions and count
Channel weightPer-channelContribution from extraction (0-100%)
Channel panPer-channelPosition offset
Channel gainPer-channelLevel trim
WidthGlobalSpatial spread (Spacelite)
TiltGlobalFront/back, center/sides emphasis (Spacelite)

Applications

Consumer Electronics


Soundbars and home theater systems


The content problem: millions of stereo tracks on streaming services, decades of stereo CDs, stereo podcasts. The hardware reality: soundbars with multiple drivers, Atmos-enabled systems, whole-home audio with speakers in every room.


HSR bridges this gap.


A soundbar manufacturer integrates HSR to transform any stereo stream into spatial audio that uses every driver in the enclosure. The center driver gets real center content, not a mono sum. The side drivers get positioned content, not just "difference signal." Height drivers (in Atmos soundbars) receive appropriately elevated content.

For streaming devices and smart speakers, HSR delivers immersive playback from stereo sources without requiring content providers to change anything. The user's stereo Spotify becomes spatial audio automatically.


The lightweight processing runs on the same DSP that handles EQ and dynamics — no additional hardware. The 5-sample latency means video sync is never an issue. 

Automotive


Premium audio systems with 15-30+ speakers


Modern vehicles are rolling concert halls. Premium automotive audio now features speakers in doors, dash, A-pillars, headliner, rear deck, subwoofer enclosures. Some systems exceed 30 drivers.


But content remains overwhelmingly stereo: streaming music (Spotify, Apple Music), podcasts, phone calls, navigation prompts, audiobooks.



HSR makes every speaker count:


Without HSRWith HSR
Front L/R play stereoAll speakers receive distributed content
Other speakers idle or receive crude upmixSpatial information fills cabin
Back seat gets leftover soundBack seat passengers hear immersive audio
Height speakers play disconnected ambienceHeight speakers contribute meaningfully

The 5-sample latency ensures compatibility with:

  • Engine sound enhancement (synchronized to RPM)
  • Hands-free phone systems (echo cancellation)

For OEMs, HSR integrates into existing audio DSP platforms without hardware changes. The configurable output mapping accommodates any vehicle's unique acoustic architecture.

Live Sound & Theatre


Real-time spatialization without re-editing


Theatre sound designers face a recurring challenge: playback content arrives as stereo, but the venue has a surround speaker system. Re-editing every sound effect for multichannel is impractical.



HSR solves this instantly:

  • Stereo sound effects become spatial events that envelop the audience
  • Background music fills the room rather than emanating from two points
  • Pre-recorded dialogue integrates naturally with live performers amplified through the same array


For concert touring, the economics are compelling. The front-of-house engineer mixes in stereo — that's the workflow, that's the skillset, that's the compatibility requirement. HSR takes that stereo mix and distributes it across whatever speaker configuration exists at each venue.




DJ performances benefit particularly. The DJ's stereo output feeds HSR, which expands it to fill:

  • Main L/R
  • Side fills
  • Delay towers
  • Ceiling speakers
  • Subwoofer arrays

The DJ works exactly as always. The audience experiences spatial immersion they've never heard from a DJ set.


For live and installation use, Spacelite packages HSR with multi-input mixing, bass management (HCC), and flexible routing — everything needed to deploy spatial audio from stereo sources.


Buy Spacelite  250€


Broadcast


Format conversion without artifacts


Broadcast facilities live in format mismatch. Archives contain decades of stereo content. Live feeds arrive in stereo. International content comes in whatever format the originator used.


HSR handles these conversions transparently:

  • Legacy stereo archives play through modern immersive broadcast chains
  • Live stereo feeds expand to fill Atmos channel counts
  • Format conversions happen in real-time, on-air, with broadcast reliability

The absence of FFT processing eliminates artifacts that plague frequency-domain upmixers:

  • No pre-echo on speech transients (critical for dialogue clarity)
  • No musical noise during quiet passages
  • No spectral smearing on complex material

Broadcast audio already suffers degradation through codec chains. HSR ensures the upmix stage adds no additional damage.



Sports: immersive crowd and atmosphere while keeping commentary anchored


News: fills the soundstage without making anchors sound cavernous


Music programming: respects the original mix's intent while expanding to match playback systems

Get started

Use HSR Today


 Spacelite is the fastest way to deploy HSR. A standalone macOS/Windows application that takes stereo in and outputs up to 16 channels plus subwoofer. No integration project, no development time

  — download, configure your speakers, and go.




FeatureDescription
HSR upmix engineStereo → any speaker configuration
HCC bass managementPhase-aware subwoofer crossover
4 stereo inputsMix multiple sources simultaneously
Full routing matrixPer-channel weight, pan, and gain
Preset systemSave and recall complete configurations
MIDI/OSC controlExternal automation and integration

Price: €250 — One-time purchase, no subscription.





  Buy Spacelite | Learn more about Spacelite



Integrations

Available Formats


FormatUse CaseDelivery
C/C++ sourceEmbedded systems, custom hardwareLicensed source code
Static libraryPlatform integrationPre-compiled for target
Standalone appLive/broadcastSpacelite
PluginDAW integrationSpacelite plugin (coming soon)


Platform Support


HSR runs on:


  • Desktop: macOS, Windows, Linux
  • Embedded: ARM Cortex-M4+, any DSP with floating-point
  • Mobile: iOS, Android (via integration)

Minimum requirements: if your platform can run a few biquad filters, it can run HSR.



Licensing


AspectTerms
Fee structureOne-time per brand
RoyaltiesNone
Source accessFull source code included
SupportIntegration assistance included
UpdatesIncluded

Volume discounts available for multiple licenses.



OEM licensing


You can implement HSR in software solutions (plug-in, applications), as well as hardware ones (embedded DSP in headphones, sound bars, AV amplifiers).


We’re selling HSR as a one-time payment for one brand. With this licence you will have access to HSR source code and DSP code, for you to use as you like.


If you’re planning to sell parts of HSR code in B2B solutions, you will need to buy one licence per brand you’re planning to sell to. For this type of use we’re making discount on multiple licence payement.


If you want to test HSR, please contact us and we will send you a demo to test.





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